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Render Manager development timeline

The development of the first version goes back to 2016 when we started the project. Our initial mission with Render Manager was to create an easy-to-use, artist-friendly network rendering tool for the archviz industry.

After years of development and fine-tuning we successfully replaced Backburner and Deadline at a few larger studios. At that point, we started inviting more users to the closed beta testing that began in 2019.

In the initial beta version, we introduced node monitoring with extensive software information, requirements-based resource allocation and the ability to track the progress of each task.

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Render Manager 0.8 User Interface

Version 0.8 - 2019 Sep

  • Initial closed beta version
  • Node monitoring with hardware and software info
  • Easy job creation and management
  • Progress and preview for every task
  • Requirements-based resource allocation

In 2020 we released version 1.0 where we added support for the most commonly used 3ds Max plugins, V-Ray and Corona benchmark, Scene Manager integration and a built-in auto-updater.

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Render Manager 1.0 User Interface

Version 1.0 - 2020 Feb

  • Support for 20+ plugins for 3ds Max
  • Improved error handling and reporting
  • V-Ray and Corona benchmark
  • Built-in sanity check before submission
  • Scene Manager integration
  • Auto updater

Based on the feedback from version 1, the team started working on a handful of new features and improvements. After months of beta testing, we released version 2 at the end of 2021. We introduced a new job distribution system, drag and drop priority control, more control over nodes and jobs and an improved Scene Manager integration, support.

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Render Manager 2.0 User Interface

Version 2.0 - 2021 Nov

  • New job distribution system
  • More control over nodes and jobs
  • Drag and drop priority control
  • Refined job creation
  • Improved Scene Manager integration
  • More status and progress info
  • Edit and Clone job option
  • Resumable and packed task

Version 2 update 1 added a few new job types including V-Ray Standalone, Chaos Vantage and Fusion. We also added support for the latest 3ds Max, V-Ray and Corona.

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Render Manager 2.1 User Interface

Version 2.1 - 2022 Jul

  • New V-Ray Standalone, Chaos Vantage, Fusion job types
  • Support for 3ds Max 2023, V-Ray 6 and Corona 8
  • New job and node filter options
  • Benchmark indicators

If you would like to get your hands on the newest version and start your trial over, this is the perfect time. Click below to claim your 30-day free trial and download the latest version:


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Wanna shape the future of Render Manager? Please contact us at support@pulze.io! We are looking forward to hearing about your ideas!