We are proud to announce that the latest version of Scene Manager is out!
The update contains many new features as well as important bug fixes. Many of these have been initialized and tested by our ever-growing and awesome community. We would like to thank everyone who reached out and helped us along the way.
One of the most requested features over the years is finally here. You will be able to save and reuse your Scene Manager states including all involved geometry, maps and materials. You can share a state with the camera angle, lighting, render and output settings with the team or create templates for later usage.
The new variants module will allow you to define a list of layers where each item will represent a version of a product. This way you can easily create and render hundreds of variations within one state. Perfect solution if you are doing product renderings.
Fine-tuning the render directly in the VFB has become an essential part of many workflows. To follow these trends we created a new module called Post-production. You can control your V-Ray VFB Layers or the new Tone Mapping settings for Corona 8.
Different output formats per render element
From now on Corona and FStorm users will have the ability to choose different output formats per render element.
Override object material
Changing an object’s material per Scene Manager state will greatly improve your workflow and you don’t have to keep copies of your object just because the material is different.
3ds Max 2023 and Corona 8
We added support for the latest 3ds Max and Corona version so you can go ahead and enjoy them with the latest Scene Manager.
Other important changes
Batch animation preview
Active at render Xref Scene property
Batch update layer and object items
V-Ray matte object properties
Corona Switch map
Control your Daylight and Sun properties together
Load hdri map to both dome and environment
Use the selected map as a custom viewport background
New FStorm render settings properties
Nth frame option in the Time Output module
For the full changelog, please visit our forum.