
Scene Manager development timeline
Like many similar tools in the industry, Scene Manager also started as an in-house development back in 2017. The goal of the project was to make the life of a 3D artist easier when using 3ds Max, giving them an intuitive, attractive solution. Since it was a great success internally, we decided to take it a step further and create a version that is available for everyone.
At the beginning of 2018, we started beta testing with a handful of bold users and at the end of October, we released version 1.0 which was the first big milestone.
Version 0.8 - 2018 May
- Initial beta version
- Flexible & modular UI
- 14 modules
- Batch render
- Hdri browser
Scene Manager 0.8 User Interface
Version 0.9 - 2018 Aug
- Scene setup duplication
- Auto creation of setups
- Batch update multiple setups
- Fetch Hdri from Dome properties
- Improved batch rendering
Scene Manager 0.9 User Interface
Version 1.0 - 2018 Oct
- First stable release
- New installer
- Option to reorder setups
- Improved sun and dome modules
- New viewport settings
Scene Manager 1.0 User Interface
Thanks to the awesome community, after the public release we received a lot of ideas, reports and requests. We kept improving and published a handful of updates with many improvements and fixes. We also focused on adding support to the latest versions of 3ds Max and the most popular render engines.
Version 1.1 - 2018 Nov
- New XRef Scene module
- New Scripting module
- New Render output rules
- Support for Render Settings presets
- Import/Export render output presets
Scene Manager 1.1 User Interface
Scene Manager 1.5 User Interface
Version 1.4 - 2019 Jul
- Added support for 3ds Max 2020
- New Render Settings Override module
- New Atmosphere module
- Batch update output paths
- Support for Render Manager
Version 1.5 - 2020 May
- Support for 3ds Max 2021
- Added FStorm, Arnold, Redshift & V-Ray 5
- Integrated script editor
- Render Elements module
- UI improvements & dark theme
- Object module
- Hdri Haven integration
Version 1.6 - 2020 Jul
- New Bake setup feature
- Support for color correction maps
- Improved Corona Render integration
- New V-Ray IPR and Corona IR settings
- Output preset import/export
Scene Manager 1.6 User Interface
The next major milestone was version 2.0, which we released at the end of 2020. This was followed by another large update - version 2.1 - in 2021. These improvements took the Scene Manager to the next level by providing artists more control and powerful new features.
Scene Manager 2.0 User Interface
Version 2.0 - 2020 Dec
- 250+ custom properties
- New Custom Render Settings module
- Layer and Object properties
- Object transformation per state
- Export scene options
- Resolution presets
- Hdri Quick Browser
- New render output presets
- Improved Environment module features
- Preview states without activating them
Version 2.1 - 2021 Apr
- New Daylight System properties
- Copy/Paste module settings
- Custom export script
- Improved Color Correction map support
- Improved batch render and batch export
- Animated camera transition
- Added more options to the output modules
- Support for 3ds Max 2022
After a long beta period, in 2022, version 2.2 was introduced. Besides improving the overall workflow and stability, we added support to the latest version of 3ds Max, V-Ray and Corona. We also introduced some highly requested features such as the ability to import and export Scene Manager settings across files.
Scene Manager 2.2 User Interface
Version 2.2 - 2022 Apr
- Import/Export states with geometry and maps
- New Post-production module
- Override object materials
- New Variation module for product viz
- Different output formats per render element
- 3ds Max 2023 support
- Corona 8 and V-Ray 6
If you would like to get your hands on the newest version and start your trial over, this is the perfect time. Click below to claim your 30-day free trial and download the latest version:
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Wanna shape the future of Scene Manager? Please contact us at support@pulze.io! We are looking forward to hearing about your ideas!