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A Tighter Pipeline for a Boutique Studio

A Tighter Pipeline for a Boutique Studio

Eleven, a London-based visualization studio, uses Scene Manager and RenderFlow to manage complex scene variations and get more from their local render farm.

Eleven, a London-based visualization studio, uses Scene Manager and RenderFlow to manage complex scene variations and get more from their local render farm.

Customer Stories

Humay Hasanova

Humay Hasanova

A small team with high standards

Eleven is an architectural visualization studio in London working across everything from marketing interiors to masterplan aerials. Projects typically start with clay camera options to lock viewpoints and light direction, then move through several colour stages with a strong focus on getting things right in 3D. They render on a local network of workstations and dedicated render nodes, including full animations.

For a studio of this size, efficiency isn't optional. Every duplicated file, every forgotten render setting, every machine sitting idle overnight is time and money that a small team can't afford to lose.

What they needed from their tools

Scene Manager and RenderFlow each solved a different part of the workflow.

On the scene side, projects often required multiple camera options with different furniture layouts and accessories for the same space. The team needed a way to manage all of those variations in a single file instead of duplicating work across multiple Max files and fixing the same issues more than once.

On the infrastructure side, managing workstations and render nodes meant juggling separate tools for remote wake, reset, node activation, and software version tracking. None of them worked reliably enough.

"Both products are better than any other tool of this type that we have used so far."

Everything in one scene

Scene Manager let Eleven consolidate camera setups, furniture variations, and lighting options into one file. Multiple setups live side by side, each with its own camera, layer visibility, and render settings. The team builds out all their options in one place and batch renders everything in a single pass.

This changes how client revisions work. When feedback comes in, amendments happen in one scene rather than across several files. Output stays consistent. Delivery gets faster.

"By having multiple camera setups in one scene, we lose less time addressing the same issues in multiple files."

A smarter render farm

RenderFlow replaced the patchwork of tools with a single interface for job submission, node monitoring, and workstation management.

The biggest win was reliability. Restarting machines remotely, waking them from sleep, and activating node mode all work more consistently than anything the team had used before. And waking computers from sleep instead of keeping them always on saves on energy costs.

Day to day, being able to set up rendering from a closed Max file is a significant time-saver. The clean submission UI also makes it easier to spot mistakes in render settings before they become wasted render time.

"Remote resetting, waking up, and activating node mode are more reliable than in any other software we've tried."

Better together

Scene Manager and RenderFlow connect directly. The team sets up all their camera options and variations in Scene Manager, then batch submits everything to RenderFlow. Smart scheduling ensures the full capacity of their local farm gets used, which makes tight deadlines far more manageable.

"A number of projects wouldn't have been rendered on time if it wasn't for Scene Manager and RenderFlow."

Check Eleven's great work on their website!

Want to see what Pulze can do for your studio? Try Scene Manager and RenderFlow free.

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If this article was helpful, you’ll love what our tools can do inside your production pipeline.

Built for freelancers, studios and creative teams

Take your workflow further

If this article was helpful, you’ll love what our tools can do inside your production pipeline.