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Project Dream Prompting Guide
Project Dream’s new update brought a few new ways to generate and retouch your images so we thought it would be a good idea to give you some advice and ideas to on how to write prompts in Project Dream and a general tutorial to those new into using it or AI in general.
Buzási Richárd
2024-08-16
What’s new in Project Dream 0.7
This release introduces powerful new features like Creative Upscaler, Character Enhancer, and Style Transfer, along with improved UI and integrations with popular 3D applications such as SketchUp, Revit, Rhino, Cinema 4D, Maya, and Blender.
Mihály Paseczki
2024-07-09
In the Spotlight: Daniel Reuterswärd from Illusive Images
In this episode of our Spotlight series, we interviewed Daniel Reuterswärd from Illusive Images. He discussed the company's beginnings, his typical workflow, and why he uses Scene Manager in his day to day workflow.
Pulze Captain
2024-04-26
Introducing: Scene Manager Lite
We're thrilled to announce a completely FREE version of our popular tool: Scene Manager Lite!
2024-04-15
What's new in Scene Manager 2.5
Scene Manager 2.5 is now available, introducing a faster core, new login experience, new modules, improved user interface, and more.
2024-04-01
Project Dream Introduction by RenderRam
Check out this tutorial from RenderRam showcasing Project Dream and learn some insights how to get started with AI and what are the practical use cases.
2024-01-18
The Evolution of Project Dream
The official beta of Project Dream has launched in October. Here is a summary of what has happened since then, including new features and examples!
2023-12-12
The 2023 Conference Look Back
2023 has been an incredible year for us at Pulze! We've attended numerous conferences around the world, learning, sharing, and making connections. This blog posts sums up our experience and hopefully it will help you decide where to go next year!
Péter Sárhidai
2023-12-11
A Deep Dive into AI Tools and Image Generation at Pulze
Péter and Mihály discuss the intersection of automation, AI, and design in the architectural visualization industry. They share their experiences with AI-generated content and how it is revolutionizing the workflow of designers and architects.
2023-10-30
Elevate Your 3D Skills: Interior Render Practice
Learn the essential steps to achieve a balanced composition, match perspectives, set up lighting, and apply post-production techniques for a natural color palette.
Péter Pazsiczky
2023-10-28
Scene Manager Review by RenderRam
Our friend RenderRam provides an awesome review of the Scene Manager plugin. He covers the basics and the essence of Scene Manager with great style.
2023-10-26
Autumn Rendering Challenge Roundup
In this article, we've rounded up several prestigious rendering challenges happening this autumn. Whether you're interested in architecture, cars, or creating captivating scenes, there's something for everyone.
2023-10-23
Keeping it together - A tutorial by Alex Auró from Brick Visual
Watch our latest tutorial from Alex Auró (Brick Visual) who showcases how he created 3 images with different moods while keeping everything in one single file.
2022-11-11
10+1 awesome features in Render Manager
We collected some of the most useful features of Render Manager, including: node monitoring, software analytics, job submission, distributed rendering and our Scene Manager integration.
2022-11-01
Meet the new Helio Cloud Render integration
We are happy to announce our partnership with Helio, a carbon-aware cloud computing company that is sustainable, efficient, and open.
2022-10-25
Stay organized and boost your workflow in 3ds Max!
In this article we will go through the most commonly used 3ds Max features that defines your workflow when dealing with multiple angles and lighting conditions. Going through your camera, lights, layers, output and render settings before each render is time-consuming and leaves a lot of room for mistakes. This is the point where Scene Manager can help you a lot.
2022-04-20
An unusual Space Invaders in 3dsMax
This mini-game started out as a personal experiment. My goal was to create a playable game inside the 3dsMax viewport. I decided to share the script for fun in celebration of 3D December!
2021-12-03