Take full control of your
3ds Max scenes
Create unique setups for every camera with their own lighting, render settings, and outputs. 25+ modules that keep your entire scene organized and ready to render.
Trusted by studios worldwide
Watch it work
Set up 10 cameras with different lighting, outputs, and render settings. Batch render them all with one click.
What's inside
Multiple setups, one file
The modular interface
One-click batch rendering
LightMix & Tone Mapping
Submit to RenderFlow
And much more!
Rule-based output builder
Consistent naming and folder structures with variables and presets. No manual typing.
Custom Properties
Add control for any camera, light, or object property. Make Scene Manager fit your exact workflow.
Templates
Import and export setups across the team. Scene handoffs become self-documenting.
Native Conversion
Convert to native Scene States, render presets, and batch render configs. Everything stays in your file.
Your workflow before & after Scene Manager





Works with all major 3ds Max render engines
Deep integration with V-Ray, Corona, and FStorm including VFB post-production and engine-specific properties. Supports 3ds Max 2019 - 2027
Studios who rely on Scene Manager
Pricing
Start free, upgrade when you're ready.
Free
No credit card required
Up to 5 setups
Essential modules
Batch rendering
Submit to RenderFlow
Professional
per seat / month
Billed yearly
Everything in Starter
Unlimited setups
All 25+ modules
LightMix & Tine Mapping
Rule-based output builder
Custom Properties, Templates, Scripting
Recommended
Enterprise
Contact Us
Custom pricing for teams
Everything in Professional
Custom features
Custom pricing for teams
Dedicated support
Frequently Asked Questions
What is Scene Manager and how is it different from 3ds Max Scene States?
Scene Manager is a 3ds Max plugin that brings all your scattered scene settings (cameras, lighting, render configuration, outputs, post-production) into one clean, modular interface. Set up dozens of camera angles with unique settings in a single file, then batch render or submit them to RenderFlow with one click. It replaces the built-in Scene States with a modern, visual tool. You see exactly what changes between setups, you get 25 modules covering every major aspect of scene preparation, and the whole thing is designed to be reliable, predictable, and easy to share across a team.
Which render engines and 3ds Max versions does it support?
Scene Manager supports 3ds Max 2019 - 2027. V-Ray, Corona, and FStorm have first-class support, including VFB post-production and engine-specific properties. All core features work across all other engines as well, only the depth of engine-specific settings varies.
Is there a free version or trial?
Yes, both. The Free version supports up to 5 setups with the core modules (Camera, Resolution, Sun, Dome, Environment, Render Output, Notes, To-do, Thumbnail, Batch Rendering, Submit to RenderFlow). The 30-day trial gives you full Pro access with no restrictions, every module, unlimited setups. After the trial, you drop to the Free version.
Will my scene still work if I uninstall Scene Manager or my license expires?
Yes. Scene Manager data is stored inside the .max file, but your scene works normally in 3ds Max with or without the plugin installed. If you ever want to leave, Scene Manager can "bake" all your setups into native Scene States, render presets, and the built-in batch render dialog, or save each setup as a separate .max file. There's no lock-in.
Does it work with RenderFlow, Deadline, or Backburner?
Scene Manager has a first-class, native integration with RenderFlow that no other render manager can match: submit dozens of setups from a single scene file in one click, with the file uploaded once and every setup resolved at render time. For Deadline and Backburner, Scene Manager can bake setups into native 3ds Max batch render (submittable to either) or save each setup as a separate file for individual submission. You don't lose compatibility, but the RenderFlow workflow is dramatically faster.








